Why making games is for the young
Is the development sector leaving its veterans behind?
In the 1970s sci-fi Logan's Run humanity lives in an underground city full of sexually promiscuous party people.
At least they do until they hit 30, when they're toasted by the authorities.
Does this happen to 40-year-old developers, who don't even benefit from the Bacchanalian revelry beforehand? After all, most game developers are young, as we discussed last month.
Assuming managers aren't taking older staff out the back and shooting them, why do the years of long activity of making games involve so few individuals over 40?
Here are a few guesses...
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